Bad Bat (creature)

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3cuTCbz.png

←  #168: Keaton
Bestiary
 Keese 
#170: Kholdstare  →
Bad Bat
Small fiend (keese), neutral evil
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Armor Class 14 (natural armor)
Heart Points 21 (6d6)
Speed 10 ft., fly 30 ft.
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STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
2 (-4)
WIS
11 (+0)
CHA
6 (-2)
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Skills Stealth +4
Damage Resistances cold, fire, lightning
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/8, 1/4, 1/2, 1, 2
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Ambusher. The bad bat has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.

Sunlight Sensitivity. While in sunlight, the bad bat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Camouflage. While in dim light or darkness, the bad bat has advantage on Dexterity (Stealth) checks made to hide.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

“If you don't do something before it swoops down on you... Well, just don't come running to me!”
— Tatl, Majora's Mask

A variety of keese that has grown to double the normal size, and adapted a shadow jet-block body that is difficult to see in darkness. A bad bat's dark coloration and quiet wings make them particularly skilled with ambush attacks.
     Environment: Forest, Grassland, Hills, Ruins

Related pages


The material on this page is based primarily on content found in Majora's Mask, which is copyright Nintendo Co., Ltd.