Difference between revisions of "Iron Knuckle (fighting style)"

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(Created page with "{{FSB|While you are wielding two {{i|gauntlet}}s or one {{MI|Lizal Gauntlet|lizal gauntlet}}, you gain the following benefits: * Your AC increases by 2 if your hands aren't ho...")
 
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{{FSB|While you are wielding two {{i|gauntlet}}s or one {{MI|Lizal Gauntlet|lizal gauntlet}}, you gain the following benefits:
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{{FSB|nocat=a|While you are wielding two {{i|gauntlet}}s or one {{MI|Lizal Gauntlet|lizal gauntlet}}, you gain the following benefits:
 
* Your AC increases by 2 if your hands aren't holding anything other than a melee weapon.  This counts as a [[shield]], so you cannot gain this benefit in addition to the AC increase of another shield.
 
* Your AC increases by 2 if your hands aren't holding anything other than a melee weapon.  This counts as a [[shield]], so you cannot gain this benefit in addition to the AC increase of another shield.
 
* Your damage die increases by one step for the gauntlet, becoming 1d6.
 
* Your damage die increases by one step for the gauntlet, becoming 1d6.
 
* When a creature enters your reach on its turn, you can use your [[reaction]] to make one melee weapon attack targeting that creature.
 
* When a creature enters your reach on its turn, you can use your [[reaction]] to make one melee weapon attack targeting that creature.
 
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Latest revision as of 04:06, 3 April 2024

This page is archived. It will receive no further updates, and internal links to it have been or will be removed.

Iron Knuckle is a fighting style. While you have this style, you gain these benefits:
     While you are wielding two gauntlets or one lizal gauntlet, you gain the following benefits:

  • Your AC increases by 2 if your hands aren't holding anything other than a melee weapon. This counts as a shield, so you cannot gain this benefit in addition to the AC increase of another shield.
  • Your damage die increases by one step for the gauntlet, becoming 1d6.
  • When a creature enters your reach on its turn, you can use your reaction to make one melee weapon attack targeting that creature.