Difference between revisions of "Improvisation (fighting style)"

From Legends of Hyrule
Jump to navigationJump to search
m
(archived)
 
Line 1: Line 1:
{{FSB|Familiar with unconventional tactics, you gain several minor benefits:
+
{{Archived|Opportunist}}
* You add your proficiency bonus to attack rolls with [[improvised weapon]]s<!--but you are otherwise not considered proficient in such weapons-->.
+
{{FSB|nocat=a|Familiar with unconventional tactics, you gain several minor benefits:
* Your [[unarmed strike]] can use a d4 for damage.
+
* Add your [[proficiency bonus|PB]] to attack rolls with [[improvised weapon]]s<!--but you are otherwise not considered proficient in such weapons-->.
* When you hit a creature with an improvised weapon or unarmed strike as part of your Attack action, you can use your [[bonus action]] to [[grapple]] that creature, [[shove]] that creature, or move up to 10 feet away from the creature without provoking its [[opportunity attack]].}}
+
* When [[unarmed strike]] hits, you can deal bludgeoning damage equal to d6 + your {{str}} modifier, instead of the normal damage.
 +
* When you hit a creature with an improvised weapon or unarmed strike as part of your Attack action, you can use your [[bonus action]] to [[grapple]] that creature, [[shove]] that creature, or move up to 10 feet away from the creature without provoking an [[opportunity attack]].}}

Latest revision as of 04:03, 3 April 2024

This page is archived. It will receive no further updates, and internal links to it have been or will be removed.
For the current version, see Opportunist.

Improvisation is a fighting style. While you have this style, you gain these benefits:
     Familiar with unconventional tactics, you gain several minor benefits:

  • Add your PB to attack rolls with improvised weapons.
  • When unarmed strike hits, you can deal bludgeoning damage equal to d6 + your Strength modifier, instead of the normal damage.
  • When you hit a creature with an improvised weapon or unarmed strike as part of your Attack action, you can use your bonus action to grapple that creature, shove that creature, or move up to 10 feet away from the creature without provoking an opportunity attack.