Swarm of Moths (creature)

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3cuTCbz.png

←  #216: Moth
Bestiary
 Mothula 
#218: Mountain Goat  →
Moth
Large swarm of Tiny monstrosities (mothula), unaligned
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Armor Class 12
Heart Points 22 (4d10)
Speed 10 ft., fly 30 ft.
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STR
3 (-4)
DEX
14 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)
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Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, prone, restrained, stunned
Senses darkvision 60 feet, passive Perception 8
Languages
Challenge 1/2 (100 XP) Proficiency Bonus +2    
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Light Attraction. In dim light or darkness, if there is a source of bright light the swarm can see, such as a torch, it must move towards the light if able. The swarm can freely move anywhere within 5 feet of the light.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny monstrosity. The swarm can't regain heart points or gain temporary heart points.


Actions

Powder Wings. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) poison damage, or 5 (2d4) poison damage if the swarm has half its heart points or fewer.

Moths can work surprisingly well in a group, especially when they're summoned and controlled by other monsters. These statistics could represent anything from a few to a few dozen moths.
     Environment: Forest, Ruins

Related pages


The material on this page is based primarily on content found in Majora's Mask, Oracle of Ages, and Oracle of Seasons, which are all copyright Nintendo Co., Ltd.