Rhinoceros (creature)
From Legends of Hyrule
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Rhinoceros | |||||
Large beast (ungulate), unaligned Armor Class 11 (natural armor) Heart Points 45 (6d10 + 12) Speed 40 ft. | |||||
STR 21 (+5) |
DEX 8 (-1) |
CON 15 (+2) |
INT 2 (-4) |
WIS 12 (+1) |
CHA 6 (-2) |
Senses passive Perception 11 | |||||
Languages — | |||||
Challenge 2 (450 XP) | Proficiency Bonus +2 | ||||
Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. | |||||
Actions Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. |
This monstrous beast is famous throughout the world, but quite rare in Hyrule itself. They are only found in remote grasslands and floodplains. Hunters and adventurers are much more likely to come across the fur-covered cousin to the rhino, the great-horned rhinoceros.
Environment: Grassland
Related pages
- Great-horned rhinoceros, a sort of rhino found in cold regions which is more abundant in Hyrule
- Helmasaur, another tough-bodied beast that attacks by charging
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
Categories:
- Variant creatures
- Creatures
- Challenge 2 creatures
- Large-sized creatures
- Beasts
- Ungulate
- Creatures of unaligned alignment
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures without language
- Creatures with the Gore action
- Creatures found in grasslands or fields
- Creatures with treasure chests