Sentry Chilfos (creature)

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CreaturesElementalsChilfosSentry Chilfos

Sentry Chilfos
Large elemental, lawful neutral
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Armor Class 14 (natural armor)
Heart Points 30 (4d10 + 8)
Speed 35 ft.
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STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
9 (-1)
CHA
3 (-4)
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Saving Throws Con +4
Skills Perception +1
Damage Vulnerabilities bludgeoning, fire, thunder
Damage Immunities cold, lightning, poison
Condition Immunities charmed, exhaustion, frozen, paralyzed, poisoned, unconscious
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages understands Anook but can't speak
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 1 , 2, 3, 5
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Form Spear. As a bonus action, the chilfos can create a spear or javelin made out of dense ice, which on a hit deals an extra 3 (1d6) cold damage (included in the attack). This weapon is destroyed if it takes fire or bludgeoning damage, the chilfos dies, or its wielder rolls a natural 1 on any attack roll with it.

Actions

Icy Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 9 (2d6 + 2) piercing damage, or 11 (2d8 + 2) piercing damage if used in two hands to make a melee attack, plus 3 (1d6) cold damage.


Reactions

Parry.

     A chilfos appears as a roughly humanoid shape about 9 feet in height, with a form so skinny and frail it resembles a skeleton. As it is comprised almost entirely of ice, the creature melts easily, and shatters like glass when struck forcefully. Unlike the more common chilfos, the sentry chilfos specializes in guarding the spot in which it was created. It lacks the ambush tactics that makes some chilfos so distinctive but is otherwise just as formidable in combat.
     Elemental Nature. The chilfos doesn't require food, water, or sleep.

Related pages


The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.