Golden Tektite (creature)
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Creatures→ Monstrosities→ Tektite→ Golden Tektite
Golden Tektite | |||||
Medium monstrosity (tektite), unaligned Armor Class 20 (natural armor) Heart Points 157 (15d8 + 90) Speed 50 ft., climb 50 ft. | |||||
STR 25 (+7) |
DEX 26 (+8) |
CON 23 (+6) |
INT 6 (-2) |
WIS 14 (+2) |
CHA 7 (-2) |
Saving Throws Int +2, Wis +6 | |||||
Skills Acrobatics +12, Perception +6 | |||||
Damage Resistances lightning, radiant | |||||
Condition Immunities charmed, frightened, paralyzed | |||||
Senses passive Perception 16 | |||||
Languages — | |||||
Challenge 11 (7,200 XP) | Proficiency Bonus +4 | ||||
Challenge Alternatives 1/4, 1/2, 1, 2, 3 | |||||
Elusive.
Improved Initiative. The tektite has advantage on any ability check it makes to determine turn order in combat. Legendary Resistance (1/day). If the tektite fails a saving throw, it can choose to succeed instead. Standing Leap. The tektite can jump a length or height of up to 50 feet, with or without a running start. These jumps can avoid most forms of difficult terrain. Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land. | |||||
Actions Multiattack. The tektite makes four slam attacks. Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. | |||||
Legendary Actions The golden tektite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden tektite regains spent legendary actions at the start of its turn. Withdraw. The tektite uses the Disengage action, and jumps up to 25 feet. Attack. (Costs 2 Actions). The tektite jumps up to 25 feet and makes a slam attack. |
“ | “The legendary Golden Tektite. Its basic attack is the same, but it has much more power.” |
— Figurine description, The Minish Cap |
These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
An extremely rare variant of tektite that hunts in solitude, the golden tektite derives its name from its gold-colored body. It wields uncanny speed, and is both more durable and much stronger than ordinary tektites. According to rumor, this creature is the result of magical enhancement—said to be empowered by a mighty sage, a great fairy, or some other source of potent magic. Indeed, it is one of the legendary creatures collectively called golden monsters.
Environment: Coastal, Hills
Related pages
- Tektites come in a few different Challenge ratings: 1/4, 1/2, 1, 2, and 3.
- Tektite (race)
- Rocktite (creature)
- Gohma (creature)
- Aru Lowder (creature)
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
- Creatures
- Challenge 11 creatures
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- Tektite
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- Creatures resistant to radiant
- Creatures immune to the charmed condition
- Creatures immune to the frightened condition
- Creatures immune to the paralyzed condition
- Creatures with Multiattack
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- Creatures with the Detect action
- Creatures with the Withdraw action
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- Creatures found on the coast
- Creatures found in hills
- Creatures found in the Fairy Realm
- Content found throughout the Zelda series
- Golden