Sleet Storm (spell)

From Legends of Hyrule
Revision as of 16:56, 18 May 2020 by Guy (talk | contribs) (Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |p=5 |level=3rd |school=conjuration |range=150 feet |concentration=yes |duration=1 minute |Until the...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

5-point conjuration
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused—including any ignited creature.
     The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
     If a creature starts its turn in the spell's area and is concentrating, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point, you may increase the cylinder's height and radius by 5 feet each.
3rd-level conjuration
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused—including any ignited creature.
     The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
     If a creature starts its turn in the spell's area and is concentrating, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  When you cast this spell using a spell slot of 4th level or higher, you may increase the cylinder's height and radius by 5 feet each for each spell slot level above 3rd.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]