Baleful Regression (spell)

From Legends of Hyrule
Revision as of 12:36, 12 May 2020 by Guy (talk | contribs)
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

7-point transmutation
Casting time:  1 action
Range:  60 feet
Components:  V, S, M (a scythe)
Duration:  Concentration, up to 1 minute

You hurl a ball of black, vibrating energy at a creature you can see in range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 necrotic damage and must make a Charisma saving throw.
     On a failed save, the target is reduced to an infantile version of itself, or an otherwise inferior form for the duration. Most living creatures are reduced to their infant stage, while unusual creatures like fiends and undead may be reduced to an inferior and smaller but related form. For example, a stalfos might be reduced to a mere stalhead. The creature's equipment is resized, altered, or absorbed as necessary to fit this new form.
     Your DM may decide to use appropriate statistics for the infantile creature if they are readily available. Otherwise, the following guidelines can be used for the infantile or inferior form:
  • The creature has disadvantage on all ability checks and attack rolls.
  • The creature is prone, and cannot use its movement to recover from this condition.
  • The creature can only speak and understand one of the languages it knows (if any), but can't read or write.
  • The creature cannot cast spells, use techniques, or perform other actions which require advanced knowledge and training.
The target can use its action to repeat the Charisma saving throw, ending this spell on a success. If the target is reduced to 0 heart points, the spell ends. Any damage or conditions the target sustains in its inferior form are carried over to its normal form.
     Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
5th-level transmutation
Casting time:  1 action
Range:  60 feet
Components:  V, S, M (a scythe)
Duration:  Concentration, up to 1 minute

You hurl a ball of black, vibrating energy at a creature you can see in range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 necrotic damage and must make a Charisma saving throw.
     On a failed save, the target is reduced to an infantile version of itself, or an otherwise inferior form for the duration. Most living creatures are reduced to their infant stage, while unusual creatures like fiends and undead may be reduced to an inferior and smaller but related form. For example, a stalfos might be reduced to a mere stalhead. The creature's equipment is resized, altered, or absorbed as necessary to fit this new form.
     Your DM may decide to use appropriate statistics for the infantile creature if they are readily available. Otherwise, the following guidelines can be used for the infantile or inferior form:
  • The creature has disadvantage on all ability checks and attack rolls.
  • The creature is prone, and cannot use its movement to recover from this condition.
  • The creature can only speak and understand one of the languages it knows (if any), but can't read or write.
  • The creature cannot cast spells, use techniques, or perform other actions which require advanced knowledge and training.
The target can use its action to repeat the Charisma saving throw, ending this spell on a success. If the target is reduced to 0 heart points, the spell ends. Any damage or conditions the target sustains in its inferior form are carried over to its normal form.
     Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.


The material on this page is based primarily on content found in Oracle of Ages, which is copyright Nintendo Co., Ltd.