Dark Dive (spell)

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Player's Guide

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Spellcasting
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Magic Item Overview
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2-point evocation
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Up to 1 minute

You grab hold of a creature you can touch and drain its life force until it breaks free. Make a melee spell attack against the target or a grapple attempt against the target. On a hit or a successful check, the target suffers 1d12 lightning damage and is grappled by you. The escape DC for this grapple is equal to your spell save DC.
     While you maintain the grapple on the target, you can inflict this lightning damage again as an action. When the grapple ends, the target is pushed up to 5 feet away from you, then the spell ends.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every 3 extra points expended, increase the lightning damage by 1d12.
1st-level evocation
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Up to 1 minute

You grab hold of a creature you can touch and drain its life force until it breaks free. Make a melee spell attack against the target or a grapple attempt against the target. On a hit or a successful check, the target suffers 1d12 lightning damage and is grappled by you. The escape DC for this grapple is equal to your spell save DC.
     While you maintain the grapple on the target, you can inflict this lightning damage again as an action. When the grapple ends, the target is pushed up to 5 feet away from you, then the spell ends.
     At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the lightning damage increases by 1d12 for every two slot levels above 1st.


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