Frost Weapon (enhancement)
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- 3-core enhancement
- simple or martial melee weapon
This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When the wielder hits a creature with this weapon while expending a charge, add a d4 bonus die to the damage roll as cold damage.
A creature which takes any of this cold damage unreduced must make a DC 13 Constitution saving throw at the end of the current turn. On a failure, the creature is petrified until the end of the wielder next turn or until the creature takes damage, whichever comes first.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.