Frost Weapon (enhancement)
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- weapon (simple or martial melee)
This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When the wielder hits a creature with this weapon while expending a charge, it deals an extra 1d6 cold damage.
A creature which takes any of this cold damage unreduced must make a single DC 13 Constitution saving throw at the end of the current turn. On a failure, the creature is petrified until the end of the wielder's next turn or until the creature takes damage, whichever comes first.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.