Category:Melee attack spells

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The following spells may require a melee spell attack roll.

Name MP Lv School Summary
Blades of Grass 0 transmutation Your transform up to two blades of grass into daggers or sickles.
Blast Bolt 0 evocation You detonate volatile energy with a melee spell attack. If your attack misses, you take damage and are pushed back.
Contagion 7 5th necromancy You poison and then disease a creature you touch.
Dark Dive 2 1st necromancy Grab hold of a creature with an electrocuting, life-draining palm.
Death 1 1st necromancy You inflict wounds upon a creature you touch.
Dragon Punch 8 5th evocation With the greatest draconic power, you send a creature flying with a devastatingly awesome blow.
Eldin Fist 0 transmutation You transmute the hands of yourself or a willing creature you touch into stone and flame.
Flame Charge 3 2nd evocation Your body is launched forward with fiery force up to 30 feet, and you can strike every creature in your path.
Flame Choke 2 1st evocation Your touch engulfs a creature in a burst of flames and knocks it prone.
Ganon's Fist 2 1st transmutation You unleash a single, supernaturally-powerful punch that sends foes flying.
Ice Shard 0 evocation You conjure a sharp spike of ice and either wield it for a melee attack or hurl it at a creature in range.
Ruto's Pirouette 0 evocation Slashing blades of water soak a creature, let you avoid opportunity attacks from it this turn, and let you regain movement.
Shocking Grasp 0 evocation Lightning springs from your hand to deliver a shock to a creature you try to touch.
Sparkle 0 evocation For 1 minute, you can replace your unarmed strikes with melee spell attacks that deal radiant damage.
Spiritual Weapon 3 2nd evocation Use your bonus action to summon and attack with a spectral weapon.
Vampiric Touch 5 3rd necromancy For up to 1 minute, your touch deals 3d6 necrotic damage and heals you for half the damage dealt.