Category:Constitution save spells
From Legends of Hyrule
Revision as of 00:18, 15 April 2020 by Guy (talk | contribs) (Created page with "The following spells may require a {{con}} saving throw. {{Subclass Spell List|Constitution save}} Category:Spells by defense")
The following spells may require a Constitution saving throw.
Name | MP | Lv | School | Summary |
---|---|---|---|---|
Blight | 6 | 4th | necromancy | Necromantic energy washes over a creature of your choice that you can see within range. |
Blinding Radiance | 6 | 4th | evocation | You emit a bright flash, damaging and blinding nearby creatures. |
Blizzard | 11 | 8th | evocation | A roar of wind and pelting snow tears through an area 120 feet wide; limit movement, diminish senses, deal cold damage. |
Bombos | 11 | 8th | evocation | You send out a wave of flame that circles out from you in a spiral, followed by a series of thunderous explosions. |
Breath of Farosh | 7 | 5th | evocation | A stroke of lightning-breath tears through a 30-foot line in front of you, potentially causing momentarily paralysis. |
Breath of Naydra | 6 | 4th | evocation | A blast of freezing breath assails a 10-foot cone in front of you, potentially freezing your enemies solid. |
Cloudkill | 7 | 5th | conjuration | Conjure a 20-foot radius cloud that heavily obscures and deals poison damage to creatures inside of it. |
Contagion | 7 | 5th | necromancy | You poison and then disease a creature you touch. |
Drain Vitality | 0 | necromancy | You drain the life from a creature to bolster your own vitality. | |
Earthquake | 11 | 8th | evocation | For the duration, an intense tremor rips through a region of ground you specify, shaking creatures and structures atop it. |
Eldin Smog | 9 | 6th | conjuration | Conjure a cloud of fiery smoke that deals damage and blinds creatures. |
Electrified Terrain | 6 | 4th | evocation | A 20-foot square of ground becomes electrified, becoming difficult terrain and dealing lightning damage. |
Ember | 0 | evocation | A grounded creature within 20 feet of you must succeed on a Constitution saving throw or take 1d6 fire damage and be ignited for 1 minute. | |
Ether | 12 | 8th | evocation | The sky's power sweeps down to strike all creatures in a 60-foot radius cylinder centered on you. |
Flash Freeze | 8 | 5th | evocation | Creatures in a 20-foot cube take cold damage and may be petrified for up to 1 minute. |
Freezing Sphere | 9 | 6th | evocation | A 60-foot-radius sphere explodes with cold energy, dealing immense cold damage and freez |
Frostnip | 0 | transmutation | A creature within 30 feet must succeed on a Constitution save or take 1d8 cold damage, or 1d12 cold damage if it is missing heart points. | |
Hand of Nayru | 13 | 9th | evocation | |
Heat Metal | 3 | 2nd | transmutation | A manufactured metal object in range intensely heats, damaging any creature on contact with it. |
Holy Aura | 11 | 8th | abjuration | Nearby creatures of your choice gain advantage on all saving throws, while all attack rolls against them have disadvantage. |
Ice Cube | 5 | 3rd | evocation | At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. |
Igniting Impact | 1 | 1st | evocation | Use your bonus action to ignite a creature you've already hit with a melee attack this turn. |
Incinerate | 8 | 5th | evocation | The target takes up to 9d6 fire damage, and is ignited for 4d6 damage by persistant fire. |
Knock-Out Brew | 4 | 2nd | enchantment | The stench of your special brew renders a creature unconscious if it fails a Constitution save. |
Poison Spray | 0 | Conjuration | Fling poisonous gas or fluid at a creature within 10 feet, which must succeed on a Constitution saving throw or take poison damage. | |
Primordial Lightning | 11 | 7th | evocation | Either devastate a creature with an almighty bolt of lightning, or empower a creature with primordial energy. |
Prismatic Spray | 10 | 7th | evocation | Eight multicolored rays of light flash into a 60-foot cone originating from you, causing an array of harm to those caught in the blast. |
Ray of Enfeeblement | 3 | 2nd | necromancy | The target deals only half damage with weapon attacks that use Strength for up to 1 minute. |
Singe | 0 | evocation | A creature within 30 feet must succeed on a Constitution save or take 1d8 fire damage; 1d12 fire damage if it's unarmored. | |
Sphere of Death | 5 | 3rd | necromancy | A 40-foot radius sphere emerges from a point within 150 feet, dealing 6d6 necrotic damage to creatures that fail a Constitution saving throw. |
Static | 0 | evocation | A sudden charge of electricity arcs through a creature in range, dealing damage that will spread to an adjacent creature. | |
Stinking Cloud | 5 | 3rd | conjuration | Conjure a 20-foot radius cloud that heavily obscures. A creature that starts its turn in the cloud must succeed a Con save or lose its action. |
Storm of Vengeance | 13 | 9th | conjuration | You create a powerful storm cloud up to a radius of 360 feet, which assails the area underneath for 1 minute. |
Sunburst | 12 | 8th | evocation | A brilliant flash of sunlight deals radiant damage and blinds several creatures. |
Thunder | 10 | 7th | evocation | Lightning storms all around you. Creatures in a 60-foot radius take 14d6 damage on a failed save, or have as much on a success. |
Voice of Farore | 13 | 9th | evocation | For the duration, each turn you can call down a thunderous bolt of lightning that deals immense damage and can paralyze. |
Pages in category "Constitution save spells"
The following 36 pages are in this category, out of 36 total.