Lord Bullbo (creature)

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3cuTCbz.png

←  #42: Bulbul
Bestiary
 Bullbo 
#44: Buzz  →
Lord Bullbo
Huge beast, unaligned
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Armor Class 15 (half plate)
Heart Points 84 (8d12 + 32)
Speed 60 ft.
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STR
18 (+4)
DEX
10 (+0)
CON
19 (+4)
INT
2 (-4)
WIS
6 (-2)
CHA
6 (-2)
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Saving Throws Int -2, Cha +0
Senses passive Perception 8
Languages
Challenge 4 (1,100 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1/2, 1, 4
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Reckless. At the start of its turn, the lord can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (1/day). If the lord takes 10 damage or less that would reduce it to 0 heart points, it is reduced to 1 heart point instead.

Siege Monster. The lord deals double damage to objects and structures.


Actions

Multiattack. The lord makes two gore attacks.

Gore. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 17 (2d12 + 4) piercing damage. If the hit target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

“If that guy rushes you, you won't stand a chance. Do your best to avoid him and slice him as you pass!”
— Midna, Twilight Princess

This rare variety of bullbo has pale gray fur, greater size and strength, and horns as well as tusks. The violent temperament and sheer strength of this "lord" make it virtually impossible to handle consistently. Perhaps only King Bulblin is capable—or foolish—enough to do so.
     Mounted Lord. When Lord Bullbo and King Bulblin are paired together, the duo are effectively Challenge 8.
     Environment: Desert, Grassland

Related pages

The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.