Frostspear (magic item)

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Weapon (javelin or spear), uncommon major (requires attunement)

This magic weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.

If you hit a creature with this weapon while expending a charge, the target takes an extra 1d6 cold damage. At the end of the current turn, the target must make a DC 15 Constitution saving throw. A creature that has resistance or immunity to cold damage automatically succeeds. On a failure, the creature is frozen until the end of its next turn.

While this weapon has at least one charge and you have it on your person, you can tolerate hot climates without difficulty.

While this weapon has no charges, it is indistinguishable from a nonmagical weapon of its type, and the damage from it is nonmagical.

After no attack has been made with this weapon for 1 minute, it fully regains its charges.


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.