Lord Bullbo (creature)

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←  #42: Bulbul
Bestiary
 Bullbo 
#44: Buzz  →
Lord Bullbo
Large beast, unaligned
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Armor Class 16 (half plate barding)
Heart Points 84 (8d10 + 40)
Speed 50 ft.
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STR
19 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
2 (-4)
WIS
7 (-2)
CHA
6 (-2)
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Senses passive Perception 8
Languages
Challenge 4 (1,100 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1/2, 1, 4
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Charge. If the bullbo moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reckless. At the start of its turn, the bullbo can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (1/day). If the bullbo takes 10 damage or less that would reduce it to 0 heart points, it is reduced to 1 heart point instead.


Actions

Multiattack. Lord Bullbo makes two gore attacks.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

“If that guy rushes you, you won't stand a chance. Do your best to avoid him and slice him as you pass!”
— Midna, Twilight Princess

This rare variety of bullbo has pale gray fur, greater size and strength, and horns as well as tusks. The violent temperament and sheer strength of this "lord" make it virtually impossible to handle consistently. Perhaps only King Bulblin is capable—or foolish—enough to do so.
     Environment: Desert, Grassland

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The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.