Mini Floormaster (creature)

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3cuTCbz.png

←  #94: Flare Dancer
Bestiary
 Floormaster 
#96: Fokka  →
Mini Floormaster
Tiny aberration, lawful evil
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Armor Class 14 (natural armor)
Heart Points 3 (2d4 - 2)
Speed 25 ft.
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STR
8 (-1)
DEX
15 (+2)
CON
8 (-1)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
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Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages understands Stal but can't speak
Challenge 0 (10 XP) Proficiency Bonus +2    
Challenge Alternatives Template:Floormaster/ACR
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Grappler. The floormaster has advantage on attack rolls against any creature grappled by it.

Magical Growth. If the mini floormaster ever absorbs 2 or more magic points using its claw attack, it can use its bonus action to transform into a floormaster with full heart points.

Shadow Camouflage. While in dim light or darkness, the floormaster has advantage on Dexterity (Stealth) checks made to hide.


Actions

Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 slashing damage and the target loses 1 magic point (or stamina point if it doesn't have any magic points), and a Medium or smaller creature is grappled (escape DC 15). While the target is grappled, the floormaster cannot attack another target.

Fuse. If used adjacent to two other mini floormasters who simultaneously use this action, all three merge to become a Floormaster (creature) with half its heart points. If 2 or more magic points have been stolen with claw between the composite minis, the resulting floormaster instead has full heart points.

“When it splits up, destroy all the pieces before they reunite!”
— Navi, Ocarina of Time

Unlike floormasters, a mini-floormaster is only about the size of a hylian's hand but still retains the eerie shape, dark color, and pointed nails of a floormaster. One of these creatures is usually only a temporary creation by a floormaster, either because the monster has sustained damage or because it is attempting to reproduce. A mini-floormaster is able to evolve rapidly into a full-fledged floormaster by absorbing the magical power of other creatures, which it does by grasping hold of them and drawing in energy through its palm.
     Environment: Ruins

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The material on this page is based primarily on content found in Ocarina of Time and Majora's Mask, both of which are copyright Nintendo Co., Ltd.