Swarm of Morths (creature)

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3cuTCbz.png

←  #214: Monty Mole
Bestiary
 Morth 
#216: Moth  →
Swarm of Morths
Large swarm of Tiny monstrosities (mothula), unaligned
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Armor Class 10
Heart Points 5 (1d10)
Speed 10 ft., climb 10 ft.
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STR
2 (-4)
DEX
6 (-2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
4 (-3)
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Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 7
Languages
Challenge 1/8 (25 XP) Proficiency Bonus +2    
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Aggressive.

Forest Camouflage. The swarm has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

Reactive. The swarm can take a reaction on every creature's turn in combat.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny monstrosity. The swarm can't regain heart points or gain temporary heart points.


Actions

Cling. Melee Weapon Attack: +0 to hit, reach 0 ft., one creature. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 13).

“Eeek! Morths! Fan them away with the deku leaf before they can stick to you! If they stick to you, use your rolling attack to shake them loose.”
Tingle

Morths are often spawned in groups and their instincts work well together, almost moving as an individual creature would. These statistics could represent anywhere from a few to a few dozen morths all acting as one.
     Environment: Forest, Ruins

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The material on this page is based primarily on content found in The Wind Waker and Tri-Force Heroes, both of which are copyright Nintendo Co., Ltd.