Remote Bomb+ (spell)

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2-point conjuration
Casting time:  1 action
Range:  Self
Components:  S
Duration:  1 minute

You create in your hand a bomb in the shape of a blue orb or cube (your choice) about one foot in diameter, which has consistency comparable to an empty clay pitcher. This bomb sheds dim blue light out to a radius of 5 feet, is buoyant in water, has AC 11, and has 30 heart points. As part of the action used to cast this spell, you can throw this bomb up to 20 feet. You can otherwise throw the bomb as an improvised weapon with a range increment of 20/40 feet, but on a hit the bomb deals no more than 1 bludgeoning damage.
     You can use your reaction to end this spell early at any time by providing a somatic component. This spell also ends immediately if the bomb takes any fire damage or drops to 0 heart points
     When this spell ends, the bomb explodes with a concussive burst and disappears. Each creature within 10 feet of the exploding bomb make a Strength saving throw, taking 2d8 thunder damage on a failed save and half as much on a success. A Medium or smaller target which fails this save is thrown 10 feet away from the center of the explosion, landing prone.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point, increase the damage by 1d8.
1st-level conjuration
Casting time:  1 action
Range:  Self
Components:  S
Duration:  1 minute

You create in your hand a bomb in the shape of a blue orb or cube (your choice) about one foot in diameter, which has consistency comparable to an empty clay pitcher. This bomb sheds dim blue light out to a radius of 5 feet, is buoyant in water, has AC 11, and has 30 heart points. As part of the action used to cast this spell, you can throw this bomb up to 30 feet. You can otherwise throw the bomb as an improvised weapon with a range increment of 15/30 feet, but on a hit the bomb deals no more than 1 damage.
     You can use your reaction to end this spell early at any time by providing a somatic component. This spell also ends immediately if the bomb takes any fire damage or drops to 0 heart points
     When this spell ends, the bomb explodes with a concussive burst and disappears. Each creature within 10 feet of the exploding bomb make a Strength saving throw, taking 2d8 thunder damage on a failed save and half as much on a success. A Medium or smaller target which fails this save is thrown 10 feet away from the center of the explosion, landing prone.
     At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

See also


The material on this page is based primarily on content found in Breath of the Wild and Hyrule Warriors: Age of Calamity, both of which are copyright Nintendo Co., Ltd.