Wingless Mothula (creature)

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3cuTCbz.png

←  #216: Moth
Bestiary
 Mothula 
#218: Mountain Goat  →
Wingless Mothula
Large monstrosity (mothula), unaligned
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Armor Class 14 (natural armor)
Heart Points 90 (12d10 + 24)
Speed 40 ft., climb 40 ft.
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STR
14 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
11 (+0)
CHA
7 (-2)
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Condition Immunities falling
Senses darkvision 120 ft., passive Perception 10
Languages
Challenge 2 (450 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/8, 2, 3, 7
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Forest Camouflage. The mothula has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

Standing Jump. The mothula's long or high jump is up to 20 feet, with or without a running start.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Morth Shot. Ranged Weapon Attack: +4 to hit, range 20/60 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Miss: One morth appears in the target's space, or the nearest space this attack could reach.

Spawn Morth Swarm (Recharge 5-6). The mothula spews a swarm of morths into any open space within 10 feet of it.

A horse-sized grasshopper with a single cyclopean eye, a wingless mothula chops apart prey with giant scissor-like mandibles. At this stage of its development, the mothula has shed the undersized wings it had as moth but has yet to start growing the large wings that mark its status as a true mothula. These statistics can also resemble any true mothula that has lost its wings. Even on foot, the mothula crawls and hops at surprising speed, capable of hunting down prey and even leaping up to rip prey from trees. Like a true mothula, it has the peculiar habitat of using its newborn offspring, morths, as living weaponry.
     Environment: Forest, Ruins

Related pages


The material on this page is based primarily on content found in A Link to the Past, Oracle of Seasons, The Wind Waker, and Spirit Tracks, which are all copyright Nintendo Co., Ltd.