Moth (creature)

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←  #216: Moth
Bestiary
 Mothula 
#218: Mountain Goat  →
Moth
Tiny monstrosity (mothula), unaligned
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Armor Class 12
Heart Points 2 (1d4)
Speed 10 ft., fly 30 ft.
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STR
3 (-4)
DEX
14 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)
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Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 1/8 (25 XP) Proficiency Bonus +2    
Challenge Alternatives 0, 1/8, 2, 3, 7
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Flyby. While it is flying, the moth's movement doesn't provoke reactions.

Forest Camouflage. The moth has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

Light Attraction. In dim light or darkness, if there is a source of bright light the moth can see, such as a torch, it must move towards the light if able and not charmed. The moth can freely move anywhere within 5 feet of the light.


Actions

Powder Wing. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature. Hit: 2 (1d4) poison damage.

“Moth creatures closely related to the larger mothula. Moths often appear alongside bosses...”
Encyclopedia

A moth is a hand-sized insect that flutters through the night on wings covered in poisonous powders. Most moths are in a developmental stage between newborn morths and adult mothulas. However, some moths might merely related to mothulas instead of adolescent versions of them.
     While most moths prefer to flee from a fight, they are known to grow aggressive around fires or other sources of light. Several monsters weaponize moths or swarms of them from Odowla to shadow hags and course mothulas themselves.
     Environment: Forest, Ruins

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The material on this page is based primarily on content found in The Wind Waker and Tri-Force Heroes, both of which are copyright Nintendo Co., Ltd.