Golden Lynel (creature)
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Golden Lynel | |||||
Large giant (lynel), chaotic evil Armor Class 19 (natural armor) Heart Points 558 (36d10 + 360) Speed 60 ft. | |||||
STR 30 (+10) |
DEX 26 (+8) |
CON 30 (+10) |
INT 19 (+4) |
WIS 20 (+5) |
CHA 20 (+5) |
Saving Throws Str +17, Dex +15, Con +17, Wis +12 | |||||
Skills Athletics +17, Intimidation +12, Perception +12, Survival +12 | |||||
Damage Resistances cold, fire, lightning | |||||
Condition Immunities charmed, frightened, paralyzed | |||||
Senses passive Perception 22 | |||||
Languages Blin | |||||
Challenge 23 (50,000 XP) | Proficiency Bonus +7 | ||||
Challenge Alternatives 3, 8, 13, 18, 23, 28 | |||||
Aura of Terror. Any creature that starts its turn within 10 feet of the lynel must make a DC 15 Wisdom saving throw, or become frightened of it for 1 minute. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds.
Improved Initiative. The lynel has advantage on any ability check it makes to determine turn order in combat. Innate Spellcasting. The lynel can innately cast the following spells, requiring no material components. Its innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks).
Legendary Resistance (3/day). If the lynel fails a saving throw, it can choose to succeed instead. Powerful Attacks. A weapon attack deals one extra die of its damage when the lynel hits with it (included in the attack), and these weapon attacks are magical. | |||||
Actions Multiattack. The lynel makes four melee weapon attacks, or three ranged weapon attacks. It can replace two of these attacks with a spell or its Invoke Flame. Savage Lynel Crusher. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 51 (6d10 + 18) bludgeoning damage. Savage Lynel Sword and Shield. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 23 until its next turn. Hit: 37 (6d8 + 10) slashing damage. Savage Lynel Spear. Melee or Ranged Weapon Attack: +18 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 37 (6d8 + 10) piercing damage, or 43 (6d10 + 10) piercing damage if used with two hands to make a melee attack. Savage Lynel Bow with Shock Arrows. Ranged Weapon Attack: +16 to hit, range 80/320 ft., one target. Hit: 29 (6d6 + 8) piercing damage plus 3 (1d6) lightning damage. A creature which takes this lightning damage unreduced must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of the lynel's next turn. Invoke Flame. (Recharge 5-6): The lynel conjures fire in one of two ways:
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“ | “With brutal strength and extreme resilience, this type of lynel somehow surpasses silver lynels in sheer power. It is said they are actually silver lynels who mysteriously transformed after being struck by lightning. If you see one, get away as fast as you can.” |
— Hyrule Compendium, Breath of the Wild |
A golden lynel... is a golden monster.
Environment: Arctic, Grassland, Hills, Volcanic
Related pages
- Lynels have six colorations each with their own challenge rating: orange (3), red (8), blue (13), black (18), silver (23), & golden (28)
- Lynel (race), the race to which this creature belongs
- Magic items used by powerful lynels: lynel shield, lynel sword, lynel spear, and lynel crusher
The material on this page is based primarily on content found in Oracle of Ages, Oracle of Seasons, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.
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