Rhinoceros (creature)

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←  #132: Great Fairy
Bestiary
 Great‑Horned Rhinoceros 
#134: Grim Creeper  →
Rhinoceros
Large beast (ungulate), unaligned
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Armor Class 11 (natural armor)
Heart Points 45 (6d10 + 12)
Speed 40 ft.
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STR
21 (+5)
DEX
8 (-1)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
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Senses passive Perception 11
Languages
Challenge 2 (450 XP) Proficiency Bonus +2    
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Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

This monstrous beast is famous throughout the world, but quite rare in Hyrule itself. They are only found in remote grasslands and floodplains. Hunters and adventurers are much more likely to come across the fur-covered cousin to the rhino, the great-horned rhinoceros.
     Environment: Grassland


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The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]