Elementalist (feat)

From Legends of Hyrule
Revision as of 12:09, 12 December 2020 by Guy (talk | contribs) (Guy moved page Elementalist to Elementalist (feat))
Jump to navigationJump to search
Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

Choose one damage type from acid, cold, fire, lightning, necrotic, poison, radiant, and thunder.
  • When you cast a damage-dealing spell using a number of magic points equal to or less than you proficiency bonus, you can change one of the spell's damage types to your chosen type.
  • When you make a damage roll dealing damage of the chosen type, your roll ignores damage resistance specific to that damage type.
  • You gain three Ele-Dice, each of which is a d10. Once per round, you can expend one of these dice when you witness a damage roll of your chosen type (no action required). You can choose to either add the die result as a bonus die to the damage roll, or subtract the die's rolled result from the damage as reduction. If the damage affects multiple targets, your Ele-Die only affects one target. You do not need to be causing or taking the damage yourself to use this effect. Any Ele-Dice you expend are regained when you finish a long rest.