Damage Types

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The following text is included in the Combat page.

Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types. The damage types follow, with examples to help a DM assign a damage type to a new effect.

  • Acid. The corrosive spray of silver lizalfos spit and the dissolving enzymes secreted by some oozes deal acid damage.
  • Bludgeoning. Blunt force attacks—hammers, falling, constriction, and the like—deal bludgeoning damage.
  • Cold. The infernal chill radiating from a chilfos' spear and the frigid blast of a blizzga’s breath deal cold damage.
  • Fire. Gleeoks and volvagias breathe fire, and many spells conjure flames to deal fire damage.
  • Force. Force is pure magical energy focused into a damaging form. The magic of technomancers and Sheikah often deal force damage, including the beams of guardian stalkers.
  • Lightning. Electrical effects, lightning breath, and several spells deal lightning damage.
  • Necrotic. Necrotic damage, dealt by certain undead and a spell such as chill touch, withers matter and even the soul.
  • Piercing. Puncturing and impaling attacks, including spears and monsters’ bites, deal piercing damage.
  • Poison. Venomous stings and toxic gas deal poison damage.
  • Psychic. Mental abilities deal psychic damage. Exceedingly few creatures in Hyrule can attack the mind with psychic damage.
  • Radiant. Radiant damage, dealt by some sage spells and some deity-derived powers, sears the flesh like fire and overloads the spirit with power.
  • Slashing. Swords, axes, and monsters’ claws deal slashing damage.
  • Thunder. A concussive explosion, such as from a bomb's detonation, deals thunder damage.