Thunder (spell)

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10-point evocation
Casting time:  1 action
Range:  Self (60-foot-radius cylinder)
Components:  V, S
Duration:  Instantaneous

Bolts of thunderous lightning rain down from the sky all around you. All creatures you designate in a sky-high, 60-foot-radius cylinder centered on you must make a Constitution saving throw. A creature takes 7d6 lightning damage plus 7d6 thunder damage on a failed save, or half as much on a success.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, add 1d6 lightning damage and 1d6 thunder damage.
7th-level evocation
Casting time:  1 action
Range:  Self (60-foot-radius cylinder)
Components:  V, S
Duration:  Instantaneous

Bolts of thunderous lightning rain down from the sky all around you. All creatures you designate in a sky-high, 60-foot-radius cylinder centered on you must make a Constitution saving throw. A creature takes 7d6 lightning damage plus 7d6 thunder damage on a failed save, or half as much on a success.
     At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, add 1d6 lightning damage and 1d6 thunder damage for each slot level above 7th.


The material on this page is based primarily on content found in Adventure of Link, which is copyright Nintendo Co., Ltd.