Delayed Flying Object (spell)
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Player's Guide |
System Reference |
Compendium |
6-point transmutation | |
Casting time: | 1 action |
Range: | 120 feet |
Components: | S |
Duration: | 10 minutes |
Choose one unattended, Small or Tiny object in range you can see that weighs no more than 10 pounds. Within the duration, whenever a creature other than you comes within a radius you specify (up to 100 feet) on the same ground as the object (detected as by tremorsense), the object abruptly flies in a straight line towards that creature if there is a clear path for it to fly.
Once the object flies, the creature must succeed a Dexterity saving throw or take 4d8 bludgeoning damage. The object takes this damage regardless of the save, ending the spell.
Only one delayed flying object will fly at the same creature per round, regardless of how many times this spell is cast and by who. If able, subsequent objects will choose other valid targets. If only one creature can be targeted, any subsequent object will delay until the next round on the same initiative before it goes flying. If this spell is cast many times in a small area, this effect can cause many objects to fly in succession once per round.
Permanency. You can supply 5,000 rupees of gemstones as a material component to be consumed by this spell. If you do, the duration becomes "until dispelled."
4th-level transmutation | |
Casting time: | 1 action |
Range: | 120 feet |
Components: | S |
Duration: | 10 minutes |
Choose one unattended, Small or Tiny object in range you can see that weighs no more than 10 pounds. Within the duration, whenever a creature other than you comes within a radius you specify (up to 100 feet) on the same ground as the object (detected as by tremorsense), the object abruptly flies in a straight line towards that creature if there is a clear path for it to fly.
Once the object flies, the creature must succeed a Dexterity saving throw or take 4d8 bludgeoning damage. The object takes this damage regardless of the save, ending the spell.
Only one delayed flying object will fly at the same creature per round, regardless of how many times this spell is cast and by who. If able, subsequent objects will choose other valid targets. If only one creature can be targeted, any subsequent object will delay until the next round on the same initiative before it goes flying. If this spell is cast many times in a small area, this effect can cause many objects to fly in succession once per round.
Permanency. You can supply 5,000 rupees of gemstones as a material component to be consumed by this spell. If you do, the duration becomes "until dispelled."
See also
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
Categories:
- Spells
- Transmutation spells
- 6-point spells
- Sorcerer spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Shadow sage spells
- Wind sage spells
- Poe scion spells
- Ranged attack spells
- Bludgeoning damage spells
- Damaging spells
- Content originating from Link's Awakening
- Content originating from Ocarina of Time
- Content originating from Oracle of Ages
- Content originating from Oracle of Seasons
- Content originating from Majora's Mask
- Content originating from Four Swords
- Content originating from Four Swords Adventures
- Content originating from The Minish Cap
- Content originating from Phantom Hourglass
- Content originating from A Link Between Worlds
- Content originating from five or more Zelda games