Researcher Spell List
The following spells are available to all researchers. The School of Research you choose at 2nd level expands your spell list. See technomancer, twilit, witch, or wizzrobe for the respective school's expanded spell list.
Cantrips
Template:Subclass Cantrip List
1-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Flying Object |
1
|
1st
|
transmutation
|
A Small nearby object shoots up to 100 feet in a straight line, potentially damaging a creature in its path.
|
Illusory Script |
1
|
1st
|
illusion
|
You write a script that appears true to creatures you designate, but illusory to all other creatures.
|
Tremor |
1
|
1st
|
evocation
|
You cause the ground around you to wildly shake, knocking nearby creatures prone and creating difficult terrain.
|
Warping Step |
1
|
1st
|
conjuration
|
You teleport to an unoccupied space you can see up to 30 feet away.
|
2-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Detect Magic |
2
|
1st
|
divination
|
Sense the presence of magic within 30 feet of you.
|
Disguise Self |
2
|
1st
|
illusion
|
Cause yourself to appear different for the duration.
|
Feather Fall |
2
|
1st
|
transmutation
|
Your reaction safely slows the descent for up to five creatures within 60 feet of you.
|
Fog Cloud |
2
|
1st
|
conjuration
|
You create a sphere of fog within range.
|
Grease |
2
|
1st
|
conjuration
|
Slick grease covers a patch of ground, potentially knocking creatures prone.
|
Identify |
2
|
1st
|
divination
|
You identify what spells are affecting a creature or object, or learn a magic item's properties.
|
Image |
2
|
1st
|
illusion
|
Create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
|
Mage Armor |
2
|
1st
|
abjuration
|
A creature you touch gains an AC of 13 + its Dexterity modifier.
|
Perceive Invisibility |
2
|
1st
|
divination
|
For at least 1 minute, you see invisible creatures and objects as if they were visible.
|
Unseen Servant |
2
|
1st
|
conjuration
|
Create an invisible, Medium object that performs simple tasks at your bonus action command until the spell ends.
|
3-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Darkness |
3
|
2nd
|
evocation
|
Create magical darkness out to a radius of 15 feet for 10 minutes or longer.
|
Gust of Wind |
3
|
2nd
|
evocation
|
You create a sustained blast of wind in a line at least 60 feet long and 10 feet wide for up to 1 minute.
|
Illumination |
3
|
2nd
|
evocation
|
Create daylight out to a wide radius for 10 minutes or longer.
|
Knock |
3
|
2nd
|
transmutation
|
You magically open a lock or similar opening, but create a loud knock audible from up to 300 feet away.
|
Mirror Image |
3
|
2nd
|
illusion
|
You create three illusory duplicates of yourself to distract attacks away from you.
|
Seizing Bolt |
3
|
2nd
|
evocation
|
A ray of flashing white-and-yellow lightning springs from you to seize the muscles of a creature.
|
Spider Climb |
3
|
2nd
|
transmutation
|
A creature you touch can climb across vertical surfaces and ceilings while leaving its hands free, for up to an hour.
|
4-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Invisibility |
4
|
2nd
|
illusion
|
A creature you touch becomes invisible until it attacks or casts a spell, for up to 1 hour.
|
Sending |
4
|
3rd
|
evocation
|
You send a short message to any creature with which you are familiar over any possible distance.
|
5-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Counterspell |
5
|
3rd
|
abjuration
|
You attempt to interrupt a creature in the process of casting a spell.
|
Dispel Magic |
5
|
3rd
|
abjuration
|
You attempt to end a spell effect in range.
|
Fly |
5
|
3rd
|
transmutation
|
A willing creature you touch gains a flying speed of 60 feet for the duration.
|
Magic Circle |
5
|
3rd
|
abjuration
|
You create a 10-foot radius cylinder that prevents certain creature types from entering.
|
Nondetection |
5
|
3rd
|
abjuration
|
For 8 hours, you hide a target that you touch from divination magic.
|
Slow |
5
|
3rd
|
transmutation
|
Up to six creatures are slowed in time, diminishing their effectiveness in combat.
|
Stinking Cloud |
5
|
3rd
|
conjuration
|
Conjure a 20-foot radius cloud that heavily obscures. A creature that starts its turn in the cloud must succeed a Con save or lose its action.
|
6-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Delayed Flying Object |
6
|
4th
|
transmutation
|
|
Dimension Door |
6
|
4th
|
conjuration
|
You teleport yourself and up to one other creature up to 500 feet away to a point you specify.
|
Greater Invisibility |
6
|
4th
|
illusion
|
A creature you touch becomes invisible for 1 minute.
|
Locate Creature |
6
|
4th
|
divination
|
Sense the direction of a familiar creature you specify if it is within 1,000 feet of you.
|
7-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Cloudkill |
7
|
5th
|
conjuration
|
Conjure a 20-foot radius cloud that heavily obscures and deals poison damage to creatures inside of it.
|
Passwall |
7
|
5th
|
transmutation
|
A passage appears for 1 hour in a surface you specify, and reaches up to 20 feet deep.
|
Scrying |
7
|
5th
|
divination
|
You can see and hear a particular creature you choose that is on the same plane of existence as you.
|
Seeming |
7
|
5th
|
illusion
|
Give numerous creatures an illusory disguise that lasts up to 8 hours.
|
8-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Programmed Illusion |
8
|
6th
|
illusion
|
You create a potentially complex illusion that activates when a certain criteria is met, and can activate repeatedly until dispelled.
|
9-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
True Seeing |
9
|
6th
|
divination
|
A creature you touch gains truesight out to a range of 120 feet for 1 hour.
|
10-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Project Duplicate |
10
|
7th
|
illusion
|
For up to 1 day, project a convincing illusory copy of yourself up to 500 miles away.
|
11-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
Antimagic Field |
11
|
8th
|
abjuration
|
A 10-foot radius sphere around you suspends or dispels all magic effects within it.
|
12-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
13-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|
14-point spells
Name
|
MP
|
Lv
|
School
|
Summary
|