Sharpshooter

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ClassesFighterSharpshooter

Sharpshooter is one of several possible subclasses you can undertake as a fighter.

Your subclass yields features when you undertake it at 2nd level, and again at 4th, 7th, 11th, 16th, and 20th levels. See Fighter#Sharpshooter for an integrated list that combines sharpshooter features with those of the base fighter class.


Sharpshooting

At 2nd level, you gain one fighting style of your choice from Archery, Sniping and Potshot. At 3rd level, you gain another fighting style from these three.

Ammo Savvy

By 3rd level, you're sharp enough to always have enough ammunition on hand. You somehow always have enough ammunition available for your weapons, and do not need to expend pieces of nonmagical ammunition to attack with weapons that have the ammunition property.

Volley

At 7th level, you learn to unleash an unstoppable flurry of projectiles. After you use your Attack action to make two ranged weapon attacks, you use your bonus action to make a volley.

During this bonus action, you can make a number of attacks up to but not exceeding your proficiency bonus by expending 2 stamina points for each one. You can't move between volley attacks, and must decide on all attacks and targets before you make any attack roll for the volley.

Every hit of a volley deals 1d10 damage of the weapon's normal damage type. You only add your ability modifier or any other bonus to the damage roll if it's the first time this turn you've hit that creature.

Battle Instinct

From 11th level onward, add your proficiency bonus to your initiative if you don't already.

Barrage

At 11th level, you learn the Revali's Barrage technique.

Maneuver

Starting from 15th level, you can always escape to a better position. For every 5 feet you move, you can expend 1 stamina point to ignore difficult terrain and prevent that movement from provoking any opportunity attack.

Ammo Expert

At 15th level, you become an expert with woodworker's tools. Any attack you make that uses ammunition ignores damage resistance, and your ammunition is always considered a magic weapon for the purpose of overcoming damage immunity.

Volley Storm

At 20th level, when you make a volley, all attacks are automatically target strikes without needing to expend extra stamina points.