Champion Chilfos (creature)
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Creatures→ Elementals→ Chilfos→ Champion Chilfos
Champion Chilfos | |||||
Large elemental, lawful neutral Armor Class 14 (natural armor) Heart Points 51 (6d10 + 18) Speed 35 ft., climb 20 ft. | |||||
STR 15 (+2) |
DEX 15 (+2) |
CON 17 (+3) |
INT 5 (-3) |
WIS 10 (+0) |
CHA 4 (-3) |
Damage Immunities cold, lightning, poison | |||||
Condition Immunities charmed, exhaustion, frozen, paralyzed, poisoned, unconscious | |||||
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10 | |||||
Languages understands Anook but can't speak | |||||
Challenge 5 (1,800 XP) | Proficiency Bonus +3 | ||||
Challenge Alternatives 1/4, 1 , 2, 3, 5 | |||||
False Appearance. While the chilfos is prone and motionless, it is indistinguishable from a natural ice or snow formation.
Form Spear. As a bonus action, the chilfos can create a spear or javelin made out of dense ice, which on a hit deals an extra 3 (1d6) cold damage (included in the attack). This weapon is destroyed if it takes fire or bludgeoning damage, the chilfos dies, or its wielder rolls a natural 1 on any attack roll with it. Regeneration. The chilfos regains 10 heart points at the start of its turn if it has at least 1 heart point. If the chilfos takes fire or thunder damage, this trait doesn't function at the start of the chilfos' next turn. Spider Climb. The chilfos can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. | |||||
Actions Multiattack. The chilfos makes two melee weapon attacks. Icy Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used in two hands to make a melee attack, plus 3 (1d6) cold damage. | |||||
Reactions Icicle Drop. If a creature moves directly under the chilfos while it is climbing on a wall or ceiling, the chilfos can use its reaction to fall onto the creature and make one melee attack against that creature. On a hit, the target must succeed on a DC 13 Strength saving throw or fall prone. The chilfos doesn't take falling damage from using this reaction. Parry. |
“ | “A slim-bodied warrior made of ice. They disguise themselves as icicles on the ceiling and drop down when a foe draws near. Chilfos wield an icicle spear, piercing enemies that come within range and throwing it at those who keep their distance.” |
— Encyclopedia |
A chilfos appears as a roughly humanoid shape about 9 feet in height, with a form so skinny and frail it resembles a skeleton. Formed of an ice alloy that may include wood or other fortifying particles, these tougher chilfos lack the infamous vulnerabilities that are otherwise distinctive of their kind. Champion chilfos in particular are so fortified their bodies partially reform or refreeze even after chunks of their icy body are cleaved clean off.
Elemental Nature. The chilfos doesn't require food, water, or sleep.
Related pages
- Chilfos have five different stat blocks of different Challenge Ratings, each representing different tactics and capability: 1/4, 1, 2, 3, and 5
- Conjure Chilfos (spell)
- Freezard (creature), another icy guardian which often shares the same habitat
- Armos (creature), a more well-known guardian monster of unnatural origin
The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.
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- Challenge 5 creatures
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- Creatures immune to poison damage
- Creatures immune to the charmed condition
- Creatures immune to the exhaustion condition
- Creatures immune to the frozen condition
- Creatures immune to the paralyzed condition
- Creatures immune to the poisoned condition
- Creatures immune to the unconscious condition
- Creatures with the Anook language
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- Creatures with the Icy Spear action
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