Researcher/School of Research

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School of Research

When you reach 2nd level, you choose a School of Research that represents the area of study, or the type of magic, upon which you focus your efforts the most. Your choice greatly expands your spell list, allowing you to learn from a wider variety of spells than before. Your choice grants you features at 2nd level and again at 6th, 10th, 14th, 18th, and 20th levels.

  • As a technomancer, you specialize in enhancing weapons and armor with ancient magic. Your spells often invoke force and protection more than other researchers'.
  • As a witch, you wield versatile spells that manipulate allies and foes alike. You have relative mastery over flight, poisons, and potions.
  • As a wizzrobe, you specialize in destructive magic and can manipulate elements of nature. Your devastating spells can tear apart foes or freeze them solid.