Researcher/School of Research
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When you reach 2nd level, you choose a School of Research that represents the area of study, or the type of magic, upon which you focus your efforts the most. Your choice greatly expands your spell list, allowing you to learn from a wider variety of spells than before. Your choice grants you features at 2nd level and every four levels thereafter: 6th, 10th, 14th, 18th, and 20th.
- As a technomancer, you specialize in enhancing weapons and armor with ancient magic. Your spells often invoke force and protection more than other researchers'.
- As a twilit, you specialize in arcane magic that was lost long ago when its practitioners were banished to the Twilight Realm.
- As a witch, you wield versatile spells that manipulate allies and foes alike. You have relative mastery over flight, poisons, and potions.
- As a wizzrobe, you specialize in destructive magic that draws from the elements. Your devastating spells can incinerate foes or freeze them solid.