Golden Tektite (creature)

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3cuTCbz.png

←  #325: Taros
Bestiary
 Tektite 
#327: Tentalus  →
Golden Tektite
Medium monstrosity (tektite), unaligned
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Armor Class 20 (natural armor)
Heart Points 157 (15d8 + 90)
Speed 50 ft., climb 50 ft.
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STR
25 (+7)
DEX
26 (+8)
CON
23 (+6)
INT
6 (-2)
WIS
14 (+2)
CHA
7 (-2)
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Saving Throws Int +2, Wis +6
Skills Acrobatics +12, Perception +6
Damage Resistances lightning, radiant
Condition Immunities charmed, frightened, paralyzed
Senses passive Perception 16
Languages
Challenge 11 (7,200 XP) Proficiency Bonus +4    
Challenge Alternatives 1/4, 1/2, 1, 2, 3
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Erratic Movement. While its movement isn't reduced, the tektite cannot be targeted with attacks made as reactions.

Improved Initiative. The tektite has advantage on any ability check it makes to determine turn order in combat.

Legendary Resistance (1/day). If the tektite fails a saving throw, it can choose to succeed instead.

Standing Leap. The tektite can jump a length or height of up to 50 feet, with or without a running start. These jumps can avoid most forms of difficult terrain.

Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.


Actions

Multiattack. The tektite makes four slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.


Legendary Actions

The golden tektite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden tektite regains spent legendary actions at the start of its turn.

Detect. The tektite makes a Wisdom (Perception) check.

Resist. The the tektite makes a saving throw or ability check against any and all effects which afford a roll to end them, such as a grapple or the paralyze spell.

Withdraw. The tektite moves up to half its speed or rises from being prone. During this movement it cannot be targeted with attacks made as reactions.

Attack. (Costs 2 Actions). The tektite jumps up to 25 feet and makes a slam attack.

“The legendary Golden Tektite. Its basic attack is the same, but it has much more power.”
— Figurine description, The Minish Cap

     These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
     An extremely rare variant of tektite that hunts in solitude, the golden tektite derives its name from its gold-colored body. It wields uncanny speed, and is both more durable and much stronger than ordinary tektites. According to rumor, this creature is the result of magical enhancement—said to be empowered by a mighty sage, a great fairy, or some other source of potent magic. Indeed, it is one of the legendary creatures collectively called golden monsters.
     Environment: Coastal, Hills

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The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.