Swarm of Morths (creature)
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Swarm of Morths | |||||
Large swarm of Tiny monstrosities (mothula), unaligned Armor Class 10 Heart Points 5 (1d10) Speed 10 ft., climb 10 ft. | |||||
STR 2 (-4) |
DEX 6 (-2) |
CON 11 (+0) |
INT 1 (-5) |
WIS 5 (-3) |
CHA 4 (-3) |
Damage Resistances bludgeoning, piercing, slashing | |||||
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned | |||||
Senses darkvision 60 ft., passive Perception 7 | |||||
Languages — | |||||
Challenge 1/8 (25 XP) | Proficiency Bonus +2 | ||||
Aggressive.
Forest Camouflage. The swarm has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage. Reactive. The swarm can take a reaction on every creature's turn in combat. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny monstrosity. The swarm can't regain heart points or gain temporary heart points. | |||||
Actions Cling. Melee Weapon Attack: +0 to hit (with advantage if it occupies the same space as the target), reach 0 ft., one creature. Hit: 1 piercing damage. One morth from the swarm becomes physically attached to the target; it occupies the target's space and moves with it. While attached, the target's speed is halved. Multiple attached morths can further halve the target's speed (reducing it to one quarter, one eighth, and so on), but cannot reduce the target's speed below 5 feet. The attachment ends if the swarm is reduced to 0 hit points or the morth is moved from the target's space. Any number of attached morths are removed if the target creature takes an action to remove them. |
“ | “Eeek! Morths! Fan them away with the deku leaf before they can stick to you! If they stick to you, use your rolling attack to shake them loose.” |
— Tingle |
Morths are often spawned in groups and their instincts work well together, almost moving as an individual creature would. These statistics could represent anywhere from a few to a few dozen morths all acting as one.
Environment: Forest, Ruins
Related pages
- The six stages of a morth's life cycle each have their own page and challenge rating: morth (0), moth (1⁄8), wingless mothula (2), mothula (3), great mothula (?), and legendary mothula (12)
- Swarm of moths
- Swarm of keese
The material on this page is based primarily on content found in The Wind Waker and Tri-Force Heroes, both of which are copyright Nintendo Co., Ltd.
- Variant creatures
- Creatures
- Challenge 1/8 creatures
- Large-sized creatures
- Monstrosities
- Mothula
- Creatures of unaligned alignment
- Creatures with a climb speed
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without damage immunities
- Creatures without language
- Swarms
- Creatures resistant to bludgeoning
- Creatures resistant to piercing
- Creatures resistant to slashing
- Creatures immune to the charmed condition
- Creatures immune to the frightened condition
- Creatures immune to the grappled condition
- Creatures immune to the paralyzed condition
- Creatures immune to the petrified condition
- Creatures immune to the prone condition
- Creatures immune to the restrained condition
- Creatures immune to the stunned condition
- Creatures with the Cling action
- Pages with quotes
- Creatures found in caves
- Creatures found in forests
- Content originating from The Wind Waker
- Content originating from Tri-Force Heroes