Bomb (magic item)
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Wondrous item, common minor
200 rupees
As an action, you can light and throw this bomb out to a range of 20 feet which causes it to explode immediately. Alternatively, you can use your action to or roll this bomb out to a range of 20 feet, in which case it explodes at the start of your next turn.
Anything within 5 feet of the bomb when it explodes must succeed on a DC 12 Dexterity saving throw or take 3d6 thunder damage. If you are proficient with bombs, the DC can instead be 8 + your proficiency bonus + your Strength modifier.
200 rupees
As an action, you can light and throw this bomb out to a range of 20 feet which causes it to explode immediately. Alternatively, you can use your action to or roll this bomb out to a range of 20 feet, in which case it explodes at the start of your next turn.
Anything within 5 feet of the bomb when it explodes must succeed on a DC 12 Dexterity saving throw or take 3d6 thunder damage. If you are proficient with bombs, the DC can instead be 8 + your proficiency bonus + your Strength modifier.
Equipment→ Adventuring Gear→ Bomb
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]