Shock Arrow (magic item)
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Weapon (arrow or bolt), rare minor
This magic arrow is distinguished by having an two-pronged, yellowish tip that resembles a lightning bolt. You can use your bonus action to focus on the arrow, causing it to glow yellow until the start of your next turn.
If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 lightning damage and must make a DC Constitution saving throw. On a failed save, the target is paralyzed with electricity until the end of your next turn. The paralysis ends early if the target takes damage. A creature with resistance or immunity to lightning damage automatically succeeds on this save.
Once it hits a target, this arrow is no longer magical.
This magic arrow is distinguished by having an two-pronged, yellowish tip that resembles a lightning bolt. You can use your bonus action to focus on the arrow, causing it to glow yellow until the start of your next turn.
If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 lightning damage and must make a DC Constitution saving throw. On a failed save, the target is paralyzed with electricity until the end of your next turn. The paralysis ends early if the target takes damage. A creature with resistance or immunity to lightning damage automatically succeeds on this save.
Once it hits a target, this arrow is no longer magical.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.