Gravity Surge (spell)

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12-point transmutation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

Select a 50-foot radius, 100-foot high cylinder originating from a point within range. For any open air within this cylinder, gravity abruptly becomes much more intense than normal, and stays that way for the duration. The interior of any inanimate fluids within the cylinder, such as water or lava, are unaffected, as are any objects suspended in them. Otherwise, every object or creature in this cylinder effectively weighs four times as much as normal for the duration.
     When this spell is first cast, any flying creature crashing down to whatever surface is beneath it. It must make a Strength saving throw. On a failure, it takes 1d6 bludgeoning damage for every 10 feet fallen, to a maximum of 20d6, and lands prone. On a successful save, the creature takes half this damage and is still forced to land but doesn't land prone.
     When this spell is first cast, any grounded creature in range must succeed on a Strength saving throw or take 1d6 bludgeoning damage and fall prone.
     For the duration, any ranged attack which passes through this cylinder has disadvantage on the attack roll. A ranged weapon attack that passes through this cylinder cannot hit anything beyond its shorter range.
     For the duration, any creature within the cylinder suffers the following effects:
  • It must spend to 2 feet of movement to move 1 foot. No creature can fly or climb.
  • At the start of its turn, the creature must succeed on a Strength save, with advantage, to move that turn. On a failure, it can move no more than 5 feet until the start of its next turn, and cannot use its movement to recover from the prone condition.
  • Any Dexterity-based attack roll, ability check, or saving throw is made with disadvantage.
  • Any Strength-based ability check or saving throw to push or pull upwards, or to avoid being knocked prone, is made with disadvantage. This does not affect Strength saving throws otherwise imposed by this spell.
8th-level transmutation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

Select a 50-foot radius, 100-foot high cylinder originating from a point within range. For any open air within this cylinder, gravity abruptly becomes much more intense than normal, and stays that way for the duration. The interior of any inanimate fluids within the cylinder, such as water or lava, are unaffected, as are any objects suspended in them. Otherwise, every object or creature in this cylinder effectively weighs four times as much as normal for the duration.
     When this spell is first cast, any flying creature crashing down to whatever surface is beneath it. It must make a Strength saving throw. On a failure, it takes 1d6 bludgeoning damage for every 10 feet fallen, to a maximum of 20d6, and lands prone. On a successful save, the creature takes half this damage and is still forced to land but doesn't land prone.
     When this spell is first cast, any grounded creature in range must succeed on a Strength saving throw or take 1d6 bludgeoning damage and fall prone.
     For the duration, any ranged attack which passes through this cylinder has disadvantage on the attack roll. A ranged weapon attack that passes through this cylinder cannot hit anything beyond its shorter range.
     For the duration, any creature within the cylinder suffers the following effects:
  • It must spend to 2 feet of movement to move 1 foot. No creature can fly or climb.
  • At the start of its turn, the creature must succeed on a Strength save, with advantage, to move that turn. On a failure, it can move no more than 5 feet until the start of its next turn, and cannot use its movement to recover from the prone condition.
  • Any Dexterity-based attack roll, ability check, or saving throw is made with disadvantage.
  • Any Strength-based ability check or saving throw to push or pull upwards, or to avoid being knocked prone, is made with disadvantage. This does not affect Strength saving throws otherwise imposed by this spell.