Great Fairy's Grace (spell)
From Legends of Hyrule
Jump to navigationJump to searchPlease download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
3-point conjuration | |
Casting time: | 1 bonus action |
Range: | 90 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the healing increases by 1d6.
2nd-level conjuration | |
Casting time: | 1 bonus action |
Range: | 90 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.