Golden Rope (creature)
Creatures→ Monstrosities→ Rope→ Golden Rope
Golden Rope | |||||
Tiny monstrosity (serpent), unaligned Armor Class 17 Heart Points 90 (20d4 + 40) Speed 60 ft. | |||||
STR 12 (+1) |
DEX 24 (+7) |
CON 14 (+2) |
INT 3 (-4) |
WIS 10 (+0) |
CHA 5 (-3) |
Saving Throws Wis +3 | |||||
Damage Resistances cold, fire, lightning | |||||
Condition Immunities charmed, frightened, paralyzed | |||||
Senses darkvision 60 ft., passive Perception 10 | |||||
Languages — | |||||
Challenge 7 (2,900 XP) | Proficiency Bonus +3 | ||||
Charge. If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Improved Initiative. The rope has advantage on any ability check it makes to determine turn order in combat. Legendary Resistance (1/day). If the rope fails a saving throw, it can choose to succeed instead. | |||||
Actions Multiattack. The rope makes two attacks. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 7) piercing damage plus 7 (2d6) poison damage. | |||||
Legendary Actions The golden rope can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden rope regains spent legendary actions at the start of its turn. Withdraw. The rope uses the Disengage action, and jumps up to 20 feet. Attack. (Costs 2 Actions). The rope moves up to 20 feet and makes a bite attack. |
“ | “The legendary Golden Rope. It’s much more aggressive than the normal ones: it will attack you on sight.” |
— Figurine description |
An extremely rare variant of rope that hunts in solitude, the golden rope derives its name from its gold-colored body. It wields uncanny speed, and is both more durable and much stronger than ordinary ropes. Indeed, it is one of the legendary creatures collectively called golden monsters.
Environment: Hills, Urban
Related pages
- Ropes come in a few different varieties: rope (CR 1/8), skullrope (CR 1/4), flash rope, (CR 1), and golden rope (CR 2)
- Swarm of ropes (CR 1/2)
- Staldra, an undead three-headed serpent reminiscent of a more powerful skullrope
- Aneru, another serpent with occasionally supernatural powers
The material on this page is based primarily on content found in The Minish Cap, which is copyright Nintendo Co., Ltd.
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