Fairy Fire (spell)
From Legends of Hyrule
Revision as of 16:34, 6 May 2020 by Guy (talk | contribs) (Guy moved page Fairy Fire to Fairy Fire (Spell))
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Player's Guide |
System Reference |
Compendium |
2-point evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V |
Duration: | Concentration, up to 1 minute |
Each object in a 20-foot cube within range is outlined in pastel lights of your choice. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, you may the cube's size increases by 5 feet.
1st-level evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V |
Duration: | Concentration, up to 1 minute |
Each object in a 20-foot cube within range is outlined in pastel lights of your choice. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may increase the cube's size by 5 feet for each spell slot level above 1st.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]