Languages

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Your race indicates the languages your character can speak by default, and you might give you access to one or more additional languages through your class or other features. Note these languages on your character sheet. Choose your languages from the table below, or choose one that is common in your campaign.

If a DM would prefer to use Hyrulean content in a more traditional Dungeons & Dragons setting, it is best if the Hyrulean languages below are replaced with their listed equivalent.


Language Other Names Typical Speakers Script Equivalent d12
Ancient Ancient Hylian, Sheikah gods, sheikah, researchers Ancient Celestial 1
Anook Anouki, Tundran, Yook anouki, yeti, ice elementals Hylian Giant 2
Blin Beastspeak, Moblin blins and allies of Ganon Stal Goblin or Undercommon 3
Deku Treetongue, Sylvan deku scrubs, koroks, kokiri, fairies Ancient Sylvan 4
Gerudo gerudo, zuna Gerudo Orc 5
Goro Goron, Terran gorons, mogma, earth elementals Hylian Dwarvish 6
Hylian Common, Hyrulean races of light, especially hylians Common Common
Lizal Draconic, Lizalfos lizalfos and most intelligent reptiles Stal Draconic 7
Minish Picoran minish and other diminutive creatures Minish Gnomish 8
Stal Darkspeak, Necrish undead creatures, garo Stal Abyssal or Infernal 9
Subrosian Ignan subrosians, fire elementals Subrosian Primordial 10
Twilit twili and any creatures from the Twilight Realm Ancient Deep Speech 11
Zoran Aquan, Auran, Ritish zora, rito, parella, aquatic or avian creatures Zoran Elvish 12
Language Other Names Typical Speakers Script Equivalent d12