Wake-Up Mushroom (magic item)
From Legends of Hyrule
Revision as of 17:27, 19 October 2019 by Guy (talk | contribs) (Guy moved page Wake-up mushroom to Wake-up mushroom (magic item))
Wondrous item, common minor
This pungent orange-capped mushroom awakes those who smell it. You can administer it to an unconscious creature as an action, which awakens the creature at the start of your next turn. If the creature has 0 heart points but is not dead, it regains 1 heart points just before awakening. The mushroom has no effect on constructs or undead. Administering the mushroom does not consume it.
Each day at dawn, roll a d6. On a 1, the mushroom loses its aroma and its effect.
This pungent orange-capped mushroom awakes those who smell it. You can administer it to an unconscious creature as an action, which awakens the creature at the start of your next turn. If the creature has 0 heart points but is not dead, it regains 1 heart points just before awakening. The mushroom has no effect on constructs or undead. Administering the mushroom does not consume it.
Each day at dawn, roll a d6. On a 1, the mushroom loses its aroma and its effect.
The material on this page is based primarily on content found in The Minish Cap, which is copyright Nintendo Co., Ltd.