Goron (species)

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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory.

Character details

Alignment. Although gorons can alienate those outside their kin group, they form strong bonds with those they trust. They have a tendency towards lawful good.
Age. Gorons reach adulthood in 9 to 12 years. The oldest among them have lived to be 100.
Diet. Gorons subsist entirely by consuming rare rocks and precious gems; most common stones aren't nutritious to them. Each day you must consume at least 10 rupees worth of gemstones (or rupees themselves) to avoid exhaustion, but you require no water.
Names. Although gorons only have one gender, all goron names are all considered male. These names usually include a "go" or "da" syllable. Deep vowel sounds such as "ah," "oh," and "oo" are prominent. "R" consonants are also very common, especially in the center of the name. Examples include Biggoron, Darbus, Daruk, Darmani, Darunia, Gongoron, Gorko, Gortram, Kabetta, Kagoron, Lyndae, Medigoron, Reagah, Rohan, Strade, Tanko, Volcon, and Yunobo.

Random Height and Weight
Subrace Base Height Height Modifier Base Weight Weight Modifier
Cave & Traveling 5' 5" +3d10 450 lb. × (2d8)
Mountain 6' 0" +2d12 400 lb. × (2d10)

Character traits

They are built like mountains, eat rocks, and wade through lava. Gorons are indomitable both as warriors and as friends.

Ability Score Increase. Your Strength and Constitution scores each increase by 1.
Size. Gorons are usually between 6 and 8 feet in height, and quite stocky. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Natural Armor. Your Armor Class is never lower than 11 + your Constitution modifier. You can't benefit from a shield in addition to this AC.
Fire Resistance. You have resistance to fire damage.
Goron Punch. When you make an unarmed strike with your hand, you can deal bludgeoning damage equal to 1d4 + your Strength modifier.
Boulder Roll. You can use your action to roll, increasing your walking speed to 60 feet until the start of your next turn. On a turn you use this action, you can use your bonus action to make an unarmed strike.
Hard Worker. You have proficiency in your choice of bombsmith's tools, mason's tools, potter's tools, prospector's kit, smith's tools, or drums.
Languages. You can read, write, and speak both Eldish and Hylian.
Subraces. Choose one subrace from cave, mountain, or traveling.


Cave goron

Ability Score Increase. Your Constitution score increases by 2 instead of 1.
Darkvision. A cave goron's beady black eyes are adapted to the dim depths of seldom-lit caverns. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fortitude. You have proficiency in Constitution saving throws. If you would otherwise gain proficiency in Constitution saves again, you instead become proficient in Strength or Charisma saves (your choice).

Living underground and inside cavernous hills, cave gorons are well adapted to subterranean life. These are by far the most abundant variety of gorons.


Mountain goron

Ability Score Increase. Your Strength score increases by 2 instead of 1.
Insurmountable Strength. You have advantage on all Strength ability checks. This trait doesn't affect attack rolls or saving throws.
Hold Breath. You can hold your breath for up to 1 hour.

Living atop mountains and hills, your people are taller and more athletic than most gorons.


Traveling goron

Ability Score Increase. Your Charisma score increases by 1.
Traveling Gait. Your base walking speed increases to 30 feet.
Backpacker. Treat your Strength as being 5 points higher when determining your carrying capacity or your encumbrance, or when meeting the Strength requirements of armor you wear.
Social Skills. More accustomed to dealing with outsiders than a typical goron, you have proficiency in one skill of your choice from Intimidation, Insight, and Persuasion.
Extra Language. You can read, write, and speak one more language of your choice.

Rare but renowned are the gorons who travel the seas and plains, far beyond where most gorons dwell. These gorons are usually drawn by the riches and gemstones that can be earned in the company of other races. Many are merchants, some are diplomats, and a few are adventurers.


Lineage feats

The following feats are exclusive to members of this lineage.

Name Effects
Invincible Goron Among the incredibly stalwart gorons, there some even more resilient than their peers. Whether the result of intense training or natural aptitude, you gain the following benefits:
Rolling Racer Through arduous training you have learned to roll effortlessly, switching between walking and rolling in the blink of an eye. Your speed has become the envy of any racing goron. You gain the following benefits:
  • Your base walking speed increases to 50 feet.
  • When you use your action to Dash, moving through nonmagical difficult terrain costs you no extra movement.
  • When you use your action to Dash, you can use your bonus action to make one unarmed strike. This unarmed strike can deal slashing damage instead of its normal damage type.



Goron creatures

Creature Challenge Summary



The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.