Great Mothula (creature)

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←  #216: Moth
Bestiary
 Mothula 
#218: Mountain Goat  →
This page or section is incomplete, and will eventually be expanded with more information.
Great Mothula
Large monstrosity (mothula), chaotic evil
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Armor Class 16 (natural armor)
Heart Points 190 (20d10 + 80)
Speed 40 ft., climb 40 ft., fly 60 ft.
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STR
15 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
9 (-1)
WIS
16 (+3)
CHA
9 (-1)
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Damage Vulnerabilities fire
Damage Immunities falling
Senses darkvision 120 ft., passive Perception 13
Languages
Challenge 12 (8,400 XP) Proficiency Bonus +4    
Challenge Alternatives 0, 1/8, 2, 3, 7
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Evasion. When the mothula is subjected to an effect that allows a Dexterity saving throw to take only half damage, it instead takes no damage on a success, and only half damage if it fails.

Flyby. While it is flying, the mothula's movement doesn't provoke reactions.

Legendary Resistance (3/day). If the mothula fails a saving throw, it can choose to succeed instead.


Actions

Multiattack. The mothula either makes two slams then bites, or make three fire bolt attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage, and a Large or smaller creature must succeed on a DC 13 Strength saving throw or be knocked prone.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) piercing damage.

Fire Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 16 (3d10) fire damage.

Spawn (Recharge 5-6). The mothula spews a swarm of morths, a swarm of moths, or a red bubble into any open space within 10 feet of it.


     Environment: Forest, Ruins

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The Legend of Zelda: Boss Fight - Mothula by BradyGoldsmith of DeviantArt
This artwork is used without the explicit permission of its creator, and will be removed at request.

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The material on this page is based primarily on content found in A Link to the Past, which is copyright Nintendo Co., Ltd.