Difference between revisions of "Swampfighter (feat)"
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{{FeatBox|pre=[[Lizal (race)|Lizal race]]|racial=yes|You have trained to be an elite warrior among lizal, embodying traditional combat styles and tactics of your people. You gain the following benefits:<br/> | {{FeatBox|pre=[[Lizal (race)|Lizal race]]|racial=yes|You have trained to be an elite warrior among lizal, embodying traditional combat styles and tactics of your people. You gain the following benefits:<br/> | ||
− | '''''Martial Advantage.''''' When you use the [[Attack action|Attack]] action to hit a creature with a melee attack, if that creature is within 5 feet of your ally and that ally isn't [[incapacitated]], you can use your [[bonus action]] to deal an extra 1d6 damage to the creature you hit.<br/> | + | {{tab}}'''''Martial Advantage.''''' When you use the [[Attack action|Attack]] action to hit a creature with a melee attack, if that creature is within 5 feet of your ally and that ally isn't [[incapacitated]], you can use your [[bonus action]] to deal an extra 1d6 damage to the creature you hit.<br/> |
− | '''''Shield Breaker.''''' If you score a [[critical hit]] hit with a melee attack against a creature, any nonmagical [[shield]] the target is wielding becomes damaged beyond use.<br/> | + | {{tab}}'''''Shield Breaker.''''' If you score a [[critical hit]] hit with a melee attack against a creature, any nonmagical [[shield]] the target is wielding becomes damaged beyond use.<br/> |
− | '''''Skill Proficiency.''''' You gain proficiency in your choice of either [[Athletics]] or [[Stealth]].}} | + | {{tab}}'''''Skill Proficiency.''''' You gain proficiency in your choice of either [[Athletics]] or [[Stealth]].}} |
[[Category:Lizal]] | [[Category:Lizal]] |
Revision as of 11:37, 7 July 2019
Prerequisite: Lizal race
You have trained to be an elite warrior among lizal, embodying traditional combat styles and tactics of your people. You gain the following benefits:
Martial Advantage. When you use the Attack action to hit a creature with a melee attack, if that creature is within 5 feet of your ally and that ally isn't incapacitated, you can use your bonus action to deal an extra 1d6 damage to the creature you hit.
Shield Breaker. If you score a critical hit hit with a melee attack against a creature, any nonmagical shield the target is wielding becomes damaged beyond use.