Difference between revisions of "Flamespear (magic item)"
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− | {{Quote|A magical [[spear (item)|spear]] forged in the magma of [[Death Mountain]]. Attack when the blade glows to expel powerful flames.|Hyrule Compendium, [[Breath of the Wild]]}}</noinclude> | + | {{Quote|right=yes|A magical [[spear (item)|spear]] forged in the magma of [[Death Mountain]]. Attack when the blade glows to expel powerful flames.|Hyrule Compendium, [[Breath of the Wild]]}}</noinclude> |
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|image=https://i.imgur.com/HAEpLg1.png | |image=https://i.imgur.com/HAEpLg1.png |
Revision as of 01:07, 16 June 2020
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Player's Guide |
System Reference |
Compendium |
“ | “A magical spear forged in the magma of Death Mountain. Attack when the blade glows to expel powerful flames.” |
— Hyrule Compendium, Breath of the Wild |
Weapon (javelin, spear, or pike), uncommon major
You can wield this magic weapon as a javelin, spear, or pike. It glows with an orange hue, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on your person you can tolerate extreme cold without difficulty. While unsheathed, it provides light as a torch does.
This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When you hit a creature with this weapon while expending a charge, add a d6 bonus die to the damage roll as fire damage. A target which takes this fire damage unreduced make succeed on a DC 13 Dexterity saving throw or be ignited.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.
You can wield this magic weapon as a javelin, spear, or pike. It glows with an orange hue, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on your person you can tolerate extreme cold without difficulty. While unsheathed, it provides light as a torch does.
This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When you hit a creature with this weapon while expending a charge, add a d6 bonus die to the damage roll as fire damage. A target which takes this fire damage unreduced make succeed on a DC 13 Dexterity saving throw or be ignited.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.