Difference between revisions of "Aeralfos (creature)"
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Revision as of 10:41, 15 June 2020
Creatures→ Humanoids→ Lizal→ Aeralfos
Aeralfos | |||||
Medium humanoid (lizal), neutral evil Armor Class 17 (natural armor, wooden shield) Heart Points 36 (8d8) Speed 30 ft., fly 60 ft. | |||||
STR 12 (+1) |
DEX 16 (+3) |
CON 11 (+0) |
INT 8 (-1) |
WIS 10 (+0) |
CHA 6 (-2) |
Skills Acrobatics +5, Perception +2 | |||||
Damage Resistances acid | |||||
Senses passive Perception 12 | |||||
Languages Lizal | |||||
Challenge 3 (700 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 1/2, 2, 4, 7, 10, 13, 16 | |||||
Dive Attack. If the aeralfos is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.
Flyby. While it is flying, the aeralfos's movement doesn't provoke reactions. | |||||
Actions Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 15 (1d6 + 2d8 + 3) piercing damage if made as a dive attack. | |||||
Reactions Deflect. The aeralfos adds 2 to its AC against one ranged attack that would hit it. To do so, the aeralfos must see the attacker and be wielding a shield. |
An aeralfos is shorter, thinner, and more fragile than most other lizal, but it is born bat-like wings enabling flight. Its diving sword attacks are lethal, even more so when a land-bound target has no way to retaliate.
Inferior Isolationists. Despite the immense advantage of flight, most aeralfos tend to be treated as lessers among their kind due to their smaller size and relatively meager strength. Many, but not all, aeralfos abandon the tribes which birthed them to seek isolation among small groups of aeralfos. They are most abundantly found isolated the sky, on sky islands, on mountains, or other locations inaccessible to terrestrial creatures.
Environment: Hills, Ruins, Sky
Aeralfos | |||||
Medium humanoid (lizal), neutral evil Armor Class 17 (natural armor, wooden shield) Heart Points 77 (14d8 + 14) Speed 30 ft., fly 60 ft. | |||||
STR 12 (+1) |
DEX 16 (+3) |
CON 12 (+1) |
INT 8 (-1) |
WIS 10 (+0) |
CHA 6 (-2) |
Skills Acrobatics +5, Perception +2 | |||||
Damage Resistances acid | |||||
Senses passive Perception 12 | |||||
Languages Lizal | |||||
Challenge 3 (700 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 1/2, 2, 4, 7, 10, 13, 16 | |||||
Flyby. While it is flying, the aeralfos's movement doesn't provoke reactions. | |||||
Actions Turnabout Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. A creature must succeed on a DC 13 Wisdom saving throw or it deals half damage to the aeralfos until the start of the aeralfos' next turn. | |||||
Reactions Deflect. The aeralfos adds 2 to its AC against one ranged attack that would hit it. To do so, the aeralfos must see the attacker and be wielding a shield. | |||||
Legendary Actions The aeralfos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aeralfos regains spent legendary actions at the start of its turn. Wing Storm. A Medium creature adjacent to the aeralfos must succeed on a DC 13 Strength saving throw or be flung 10 feet directly away and land prone. Swift Strike. (Costs 2 Actions) The aeralfos makes one attack. |
This stat block represents an aeralfos better suited to be fought in isolation as a relatively climactic encounter, such as a boss or mini-boss.
Environment: Hills, Ruins, Sky
Related pages
- Aeralfos have seven different stat blocks, each representing different capabilities and Challenge Ratings: 1/2, 2, 4, 7, 10, 13, and 16.
- Lizal (race), the race to which this creature belongs
- Vire (creature), another flying monster that often employs kiting tactics
The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.
- Creatures
- Challenge 3 creatures
- Medium-sized creatures
- Humanoids
- Lizal
- Creatures of neutral evil alignment
- Creatures with a fly speed
- Creatures proficient in Acrobatics
- Creatures proficient in Perception
- Creatures without vulnerabilities
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures resistant to acid
- Creatures with the Lizal language
- Creatures with the Shortsword action
- Creatures found in caves
- Creatures found in hills
- Creatures with the Turnabout Shortsword action
- Creatures with the Shift action
- Creatures with the Wing Storm action
- Creatures with the Swift Strike action
- Creatures with treasure chests
- Content originating from Twilight Princess