Difference between revisions of "Wake-Up Mushroom (magic item)"

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|summary=A mushroom with a violent odor that snaps awake an unconscious creature.
 
|summary=A mushroom with a violent odor that snaps awake an unconscious creature.
|This pungent orange-capped mushroom awakes those who smell it.  You can administer it to an [[unconscious]] creature as an action, which awakens the creature at the start of your next turn.  If the creature has 0 {{hp}} but is not dead, it regains 1 {{hp}} just before awakening.  The mushroom has no effect on constructs or undead.  Administering the mushroom does not consume it.<br/>{{tab}}Each day at dawn, roll a d6.  On a 1, the mushroom loses its aroma and its effect.
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|This pungent orange-capped mushroom awakes those who smell it.  You can administer it to an [[unconscious]] creature as an action, which awakens the creature at the start of your next turn.  If the creature has 0 {{hp}} but is not dead, it regains 1 heart point just before awakening.  The mushroom has no effect on constructs or undead.  Administering the mushroom does not consume it.{{a}}Each day at dawn, roll a d6.  On a 1, the mushroom loses its aroma and its effect.
 
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Revision as of 20:37, 4 June 2020

Wondrous item, common minor

This pungent orange-capped mushroom awakes those who smell it. You can administer it to an unconscious creature as an action, which awakens the creature at the start of your next turn. If the creature has 0 heart points but is not dead, it regains 1 heart point just before awakening. The mushroom has no effect on constructs or undead. Administering the mushroom does not consume it.
     Each day at dawn, roll a d6. On a 1, the mushroom loses its aroma and its effect.


The material on this page is based primarily on content found in The Minish Cap, which is copyright Nintendo Co., Ltd.