Difference between revisions of "Ember (spell)"
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m (Guy moved page Ember to Ember (spell)) |
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Revision as of 14:37, 30 May 2020
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Player's Guide |
System Reference |
Compendium |
cantrip-point evocation | |
Casting time: | 1 action |
Range: | 20 feet |
Components: | V, S |
Duration: | 1 minute |
You conjure flames to spring up around a creature in range that you can see. The target must succeed on a Constitution saving throw or take 1d6 fire damage and be ignited for the duration. A creature with resistance to fire damage has advantage on this saving throw. If the target is not in contact with dry ground, it automatically succeeds on the save.
This spell's initial damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Starting when you reach 11th level, a creature ignited by this spell takes 2d6 fire damage at the end of each of its turns instead of 1d6.